Stardew valley save editor storage
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I would love it! I'm still not sure we can get over the game's perspective limitations, though, without a serious overhaul to how we look at things.Prices, specifications, availability and terms of offers may change without notice. If buildings could go long ways north to south, in a lot of cases, that would make my job super simple. I have to get creative when organizing my farm in order to ensure that I can see what I'm doing and still fit everything in. That limiter is what's really going to prevent us from realizing this one, if anything does. We're not looking from an angle that allows us to see multiple sides of buildings. it really is an issue with the perspective of the game.
(Chasing them through the grass is a fool's game, imho.) How would I be able to tell if that door is closed when it is turned away from me?Īnd sadly, I think these issues that 1Fl圜at touched on and I elaborated on. There's the added difficulty that these objects have no pixel-art for their facing any other direction than forward.īack to the doors, though, if the building were turned, how would you know where to approach the building to get in? How would you approach the building to open or close the door for the animals? I am a proponent of closing up your barns and coops every night so that petting the animals the next day is made that much easier by having them all contained. Yeah, the issue (as pointed out) of doors could be a real problem, though it is far from the only one.